Hi, I’m Lynn, Fangling Wu
Game lover. Game designer. Maybe an artist too.
This is Neco and...
This is a collaborative puzzle game made by Unity3D. The game mechanics are similar to an animation editor. The player has to figure out the relationship between different objects and correctly control the position and timeline of them to help our protagonist, a cat, get to its destination. My teammate is responsible for the 3d modelling. My work is basically about the rendering in Unity3d, UI design and coding.
Click this triangle to view game documentsWhat do they eat?
In this game, players take on the role of an artificial intelligence system purchased by a school to oversee the operations of its cafeteria run by cater companies. The challenge lies in balancing profitability and smooth operations for the school and vendors while ensuring the health of students and controlling prices. Players will make decisions based on their own reasoning and judgment. In the game process, player can use a security camera operating system and a communication system to go with the storyline.
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